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Simairport wiki
Simairport wiki





simairport wiki
  1. Simairport wiki mods#
  2. Simairport wiki code#
  3. Simairport wiki windows#

Fix build menu overlapping bottom menu buttons when UI scale is not 100%.

Simairport wiki mods#

  • Fix some missing mods not correctly listed in the missing mods list.
  • Improve several reachability and object choosing algorithms - this should give a boost across the board but especially for big airports.
  • Rework automatic slowdown - the game was already slowing down when the job queue got overwhelmed but will now do so in a more consistent manner and will show it in the speed display under the clock.
  • Fix possible issue where some data is not reset when sectors rebuild causing areas to rarely not show correct status for security availability or reachability.
  • simairport wiki

  • Fix a possible issue that may cause planes to be missing completely instead of showing UFO sprite.
  • Fix "Show Non-Secure Path" not being removed after closing the selected object dialog.
  • simairport wiki

  • Add check to make sure one-way paths cannot be placed on security zones (placement in security zones may cause issues with the zone, you can still place them behind the zone though).
  • Fix issue in ModLoader possibly causing some mods to not load correctly on new saves.
  • Fix RESET startup option not running correctly sometimes.
  • Add on-screen keyboard component to input fields for use on the steam deck (this can probably be used on other systems too - let me know if you'd like to use an on-screen keyboard anywhere!).
  • Add detection for whether or not a mouse is connected to hide the virtual cursor on launch (The virtual cursor is the one used when you're controlling the on-screen cursor using a controller).
  • Add a button to teleport apron vehicles to their hangar in case they're completely stuck without a road.
  • Simairport wiki windows#

    For example, having a radial menu (which will be usable from KB/Mouse as well as Controller) makes it simpler to open tools or windows - especially without having to remember the keybindings! In addition to what's in this update, we've also got some further improvements planned that didn't make it into this update.

    Simairport wiki code#

    In addition, it does simplify the code for us by a lot and helps us with any new features or additions requiring input. This rework allows us to not only support the Steam Deck better but also allows basically all Controllers, Joysticks, or other Gamepads to be used in SimAirport - the list of supported hardware is indeed rather long. Previously we've done most of the input stuff ourselves (we're really the people who'd like to do everything by ourselves) but have now upgraded the whole system to use Rewired - a well-known and highly regarded input system for Unity. The most popular requirement is for more interest from passengers, though other airlines may require an upgraded runway, or for the airport to hire administrative staff.Input ReworkTo support all inputs of the Steam Deck and to have support for Controllers we've completely overhauled our input system. The prices paid are depending on your airport's pricing policy, which can be unlocked with research.Ĭertain airlines have different requirements before they will become interested in your airport. You can help SimAirport Wiki by expanding it.Īirlines are companies who pay you to land airplanes in your airport.







    Simairport wiki